![]() Leave as 0 to not use this function.Ĭommon Event on Load: Run this common event when a game is loaded. Plugin ParametersĬommon Event on New Game: Run this common event when a new game is started. It can be a part of the switch or variable's name. Place this in the name of a switch or variable that you want to have its data persist across only related saves. It can be just a part of the switch or variable's name. Place this in the name of a switch or variable that you want to have its data persist across different saves and even new games. Saving the game can also register map data to variables. ![]() To assist in controlling meta properties of the game some more, the developer can assign common events to run at the start of a new game or when a game is loaded. A switch or variable designated to function as a meta switch or meta variable can persist across different save files. This is a RPG Maker MV plugin that lets you control switches and variables that last across a meta level on a game.
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